Bookshelf — Grand Library
Dense visual noise, multiple depth levels, easy to compress into. The classic Library hide.
The standalone assets, furniture, and decorative objects you can compress into for the perfect micro-compartment hide.
Dense visual noise, multiple depth levels, easy to compress into. The classic Library hide.
Concave interior blocks line of sight from the doorway. Stark white hex code is trivial to match. Single best hide in the game.
Soft fabric texture, irregular pattern, hides avatar contours. Combine with Leaper to reach the headboard.
Highest point of the soft-geometry zone. Requires Leaper perk. Seekers rarely scan straight down on headboards.
Hollow interior blocks line of sight from the counter. Forces Seeker to open the cabinet to confirm. 3–4 second cost per cabinet.
Complex structural geometry under the chair. Avoid the chair back — too obvious. The space under the seat is the sweet spot.
Closed volume, fully encloses the avatar. Invisible to the naked eye. Counter: Seeker must blind-fire or open the drawer.
Same micro-compartment meta as the drawer unit. Smaller, easier to miss, harder to compress into without clipping out the back.
Slim vertical asset. Tight compression required, but the high-traffic hallway position means the Seeker rarely inspects it carefully.
Tiny, easy to miss, but the avatar collision box is larger than the sconce mesh. Only works with extreme compression.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link props entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.